![]() Looking for a good alternative to WebcamJS? Please check out JpegCamera by Adam Wróbel. Flash is only used if your browser doesn't support getUserMedia, and the fallback is handled automatically using the same API (so your code doesn't have to care). Instead of relying solely on Flash and only being able to submit images directly to a server, WebcamJS delivers your images as client-side Data URIs in JavaScript, and it uses HTML5 getUserMedia where available. WebcamJS is based on my old JPEGCam project, but has been redesigned for the modern web. WebcamJS uses HTML5 getUserMedia, but provides an automatic and invisible Adobe Flash fallback. The images can then be displayed in your web page, rendered into a canvas, or submitted to your server. WebcamJS is a small (~3K minified and gzipped) standalone JavaScript library for capturing still images from your computer's camera, and delivering them to you as JPEG or PNG Data URIs.
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